"The software lacks support for 3D layers, creases or edgeloops, or automatic retopology and has limited support for masking, Polygroups, and splitting or merging models.Īs you’d expect, given its restricted texturing and rendering functionality, it also lacks support for UV mapping, AO or subsurface scattering, the LightCap system and environment maps. These "limitations" on the amateur/EDU license do not hinder the kind or quality of the work made with the tool.įWIW, if you intend to do any painting, it does not have any painting abilities. I wouldn't know who has the amateur/EDU license VS. If you happen to reach the need for more than 7 layers, you can merge some of them together anyhow.ģ. But only because I like to have more control by using more layers. I personally use many more than 7 layers for almost every project I am on, when using 3DC, except for simple assets. If you use a paint program now and can keep your work under 7 layers, you should be fine. This really depends on how many layers you like to use while painting. If you made an asset in 3DC and make money off that asset, you're breaking the license.Ģ. It's nice to see where the bar is of the license.ġ. Can you point me to art pieces in the gallery that were made within the technical boundaries of the Amateur license? The question from a different angle: if I like to render an awesome image like those in the gallery, aside from skill, will I be able to with solely the (limitations) of the Amateur license?ģ. On what occasions could I need more than 7? It's nice to know where I'm kinda will be hitting that quota in the process. What exactly does this means? Does it mean, I can't export a model, put it in a game, and sell the game? Or is it even more strict as in, I can't render an image, put it in Photoshop, finish the image in there, and then sell the image (without the actual model)? The questions I have regarding the Amateur license: The latter two can also be done in core, but I assume it's more complete in 3DC, as it's an integral part of the package. I do however know that with 3DC, I will get a complete package, from sculpting all the way to assigning materials and render. I'm contemplating about buying an amateur license or zbrushcore. I spent almost the entire afternoon watching Michael Pavlovich showing core what it can and cannot do, and for a newbie, I'm not really missing anything yet from what I've seen so far. Possibility to show plane only for exact views (option in references droplist).Hello. Edit plaсement and paint over ref images are separated to different menu commands to avoid unintentional painting. exr added to the list of extensions, acceptable for pen alpha. It works fast, but if you feel it is slow, you can turn it off in the View menu. Polygons sorted from back to front in real time for correct rendering. Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Sometimes files downloaded from the internet have wrong extension. Image files recognized not by extension (that may be wrong) but by signature. Create alphas from 3D models updated - fast preview rendering (previously it was software rendering), so high-poly meshes allowed there. It is disabled by default, enable it in preferences to use. You may also add new languages support within the UI and translate any UI elements. Possibility to relocate 3DCoat's data folder in the Edit menu. A truly rich set of curves modifiers (RMB over the curv Edge for all curve modifiers can be customized in a really rich way.
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